at com.fs.starfarer.StarfarerLauncher$1.run (Unknown Source) : null. I don't remember specifically since it's been a while, but I found it on the forums. Cookie Notice About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Press Copyright Contact us Creators . Log in to view your list of favourite games. Systems should be within 20 Light-Years of core systems for accessibility bonus and for your own sanity - less time running to the fringes. You're running from the .bat file instead of Starsector.exe. Building Guide - Phase 1150,000 credits for first industry (farming OR mining - preferably with ores & transplutonics).Spaceport is automatically built250,000 credits for Tier 1 Orbital Station (space & ground defence, stability)250,000 credits for Patrol HQ (stability)100,000 credits for growth incentivesOnly Pirates will attack you at this stage, you may need to babysit until you have Tier 2 upgrades.Colony should be size 4 by now500,000 credits for Tier 2 Orbital Station Upgrade500,000 credits for Tier 2 Patrol HQ Upgrade to Military Base (takes up 2nd industry slot).Your colony is now able to fend off pirates on its own; high reputation with Independents also help as scavenger fleets will hang around your colony to help defend. I would recommend base game over Nex, at least until it gets stale. Thanks so much! Intermittent glitchy / artifacted graphics in combat! Features 4X game features in Starsector Cookie Notice It's one of the settings I usually mess with myself; while having the AI colonize places makes some degree of lore-sense . The game feels more dynamic, otherwise its like a static structure on top of a large lore. Copyright 2023 Robin Scott. In \Starsector\mods\Nexerelin\exerelin_config.json there's a variable named colonyExpeditionInterval, you can lower this to reduce the interval of days between expeditions. Agents visit other factions to improve relations with them at a cost (taking maybe 60-90 days) based on their level and effectiveness. Domain-tech Comm Relays, Nav Buoys and Sensor Arrays. Starsector 0.95.1a is out! For more information, please see our I would counter r/RyVdo13's assertion that it's "many times harder" than vanilla. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. You can turn off the random events for your own faction, idk about others. or say "don't steal my organs! Theres definitely a file with modifiers that you can open up in a text editor and change multipliers and such to tune down or eliminate the 4x stuff. and our Nex is neither, but it has a scrappiness to it. In Vanilla I try and go for my own colony as early as possible. Nex adds alot of stuff that frankly should be apart of the base game. Factions in Nexerelin create colonies on planets with surveys you sell them, and if you don't sell them any they will colonize planets in their own solar systems. Planet descriptions can change as territory is won and lost (in development), Befriend pirates to lower the effects of their activity on your colonies. I am also having the same problem as Dragon, I'm playing on mac and Graphics Lib won't download as a .zip, If you need to open .7z files on a Mac I recommend. Sometimes colonies change hands. Story victory: Complete the Galatia Academy quest. Share Requirements Permissions and credits Mirrors Donations Features 4X game features in Starsector Is the mod turn on in the launcher? Constant glitchy / artifacted graphics in the menu! .95.1a-RC6. This world seed is vanilla only however I believe you can still use it with Nexerelin mod if you don't randomize the worlds or have Prism freeport option enabled. (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23). It's good but the new assault station/ planets is not fun in the least. Faction behaviour is also pretty random, factions tend to go to war or make alliances for no rhyme or reason. No. How about this: win a couple vanilla games. Starsector 0.95.1a is out! Hope this guide is useful and takes out all the guesswork for newbies. Can you make enemies across the sector and then settle your own colony and expect to be left alone? The Hegemony will send inspectors to check your colonies if you're using AI. Any way to disable this or make the cooldown longer then playtime? Phase 2Start a 2nd colony with farming or mining, whichever you didn't buildSimilar to above build order, but keep patrol HQ as it doesn't consume an industry slotBuild a Commerce building so you can sell loot - Optional but for convenience (uses an industry slot). Can you be a Commissioned officer for a faction and still colonize? Bug when i launched the campaign, after distributing my skill points at the character creation. We cover, exploration, ship design, combat, colony management, late game ships and combat. How to ColoniseReady 1000 crew, 200 supplies, 100 machinery and click the colonise button. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Allocate more memory to Starsector by changing the -xms and -xmx values in 'vmparams' (recommended to be at least 2048m for Starsector+, up to 4096m if Nexerelin and a huge number of factions are also enabled). Starting templar ship really needs to be the _sal variant. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. The powerful open-source mod manager from Nexus Mods. Time to stomp some stations with the Rebirth-class. I'm new in the starsector, I play vanilla in couple of weeks I been hearing that nexerelin is a good mod. Can you make enemies across the sector and then settle your own colony and expect to be left alone? Factions in Nexerelin create colonies on planets with surveys you sell them, and if you don't sell them any they will colonize planets in their own solar systems. I normally get started the install Nex about half way when I want to start conquering worlds, because I last played in 0.91 and the only way to get a world was saturation bombardment until colonization was possible and that wasn't worth it and had massive debuffs.Nex let me create a galactic empire. However, after reading about it for a while, I started to doubt that I would enjoy what it does to colonization. To build stations using this mod, add the respective abilities to your ability bar! I appreciate this. I might suggest utilizing Version Checker here. Yea you won't be making mad cash, but if you didn't pick 400% hazard planets you'll still make profit. I'd be thankful if someone could put up some seeds of their worlds and outline the habitable/ high class . Tried posting this on Pastebin but the log was just too long. Turning on free-port or using AI cores will greatly accelerate your colony growth and make you tons of money, but be prepared to go to war with the entire sector. Histidine, since you are updating this very often (appreciated!) Edited the title and fixed a few grammatical errors here and there and added new info. Cells spawn because Technology/Industrial activities generate interest. Even more memory is needed. Other than that it's all upside. So, if free port is off and you're not exporting drugs/organs, and you did not build a cash industry, your colony will be ignored save for the occasional AI inspection if you are using cores. I didnt even bother with an unmodded game and went straight of Nexerelin, Ruthless Sector, and some other mods to buff up the realism/difficulty. Yes. Is it possible to add volatiles mining stations around gas giants? They were around in 54 and especially in 62! MN-1525049403752618632 (originally started this run on RC12). Often at a pace that's reasonable unless you've angered three or more factions into being Hostile at once. Beginning a Starsector Colony can be a huge endeavor. Optional but recommended to get the other colony skills, or get a 2-skill administrator. (OutOfMemoryError). I really should have split this guide up. Let's go over the basics of how to install mods in Starsector. You can establish a colony easy, no problem. Nexerelin 2 Ground Combat Galore (Nexerelin update video) (Starsector) Top Guides 311 subscribers Subscribe 402 Share 15K views 1 year ago In this video we go over the many features and updates. I've been playing Nex for a few weeks on Easy and I wouldn't say it's that much more difficult, really. I've played Vanilla for about 20 hours and found the fact that core worlds remain static a bit of a mood killer, so I decided to install Nexerelin. Every time I tried to access the local bar of a planet or station, it gave me the normal intro to the bar, and then right below it said "NullPointerException: Null" and I was effectively stuck since there was no option to get out of it, or any option to select from at all. Faction behaviour is also pretty random, factions tend to go to war or make alliances for no rhyme or reason. Will I be able to do the same with Nexerelin? Don't bother upgrading access since that's to increase market share and that'll be what provokes most of the expeditions. Press question mark to learn the rest of the keyboard shortcuts. Having problems? By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Perfect for those that wanna start a single system empire in Duzahk or one in the outer reaches of space. Pirates will also raid you, and frequently when at -100. I don't really care about creating my own space empire or making insane profits as quick as possible , I mostly play for exploration, but free storage both for equipment and ships, monthly income to balance out officer salaries and an ability to resupply without returning to the core regions is too good to pass up. if you only do exploration and build colony mindedly of course it make nexerelin insanely harder. You can easily obtain new cores from farming Remnant in late game. Tip: If you beat the snot out of an invading force or show overwhelming firepower in combat against them, a hostile faction may propose a cease fire, resetting your relations to non-aggressive - not friendly, but not "Kill on Sight" anymore. Is it insanely so? [0.95.1a] Nexerelin v0.10.6d "Lords of War" (fixes 2023-02-12), Topic: [0.95.1a] Nexerelin v0.10.6d "Lords of War" (fixes 2023-02-12) (Read 2474255 times), In-development patch notes for Starsector 0.96a, Re: [0.65.2a] Nexerelin v0.2 (release 2015-03-07), Re: [0.65.2a] Nexerelin v0.2.1 (hotfix 2015-03-07), Quote from: HELMUT on March 07, 2015, 05:11:40 AM, Quote from: Tartiflette on March 07, 2015, 02:53:31 AM, Quote from: Histidine on March 07, 2015, 05:41:37 AM, Re: [0.65.2a] Nexerelin v0.2.2 (update 2015-03-08), Quote from: gruberscomplete on March 07, 2015, 08:47:51 AM, Quote from: Midnight Kitsune on March 07, 2015, 10:16:15 AM, Re: [0.65.2a] Nexerelin v0.2.3 (update-2 2015-03-08), Planet descriptions can change as territory is won and lost (in development), Befriend pirates to lower the effects of their activity on your colonies. IIRC world generation currently has a bug where at least the location of the hypershunts aren't properly deterministic, so that could also be a problem. Visit the Mod Troubleshooting Guide! If these are vanilla game seeds, great. It comes in five classes of increasing value, depending on what the survey finds. This world seed is vanilla only however I believe you can still use it with Nexerelin mod if you don't randomize the worlds or have Prism freeport option enabled. Heres yet another error I have, not 100% certain but I think it has to do with the AI mod. I do this if I'm not ready, say, for the Tri-Tachyon to be wiped out by the Hegemony just yet. Starsector is a game about exploration and fleet combats, and Nex tries to make a 4X strategy. [0.95.1a] Terraforming and Station Construction (v8.2.1), Topic: [0.95.1a] Terraforming and Station Construction (v8.2.1) (Read 726681 times). Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. Its a chaotic universe and you cant be everywhere at once. The game needs its dynamic colonization and invasion mechanics, but with the base settings, you will get screenfulls of invasion fleets that will overrun everything you have that have no cost to the computer faction and get conjured into being from thin air. All rights reserved. Should have stable points for stability bonus. Phase 3Your 1st colony should be hitting Size 5, capturing more market share and potentially attracting expeditions from jealous factions. 2D RPG/Trade/Fleet Combat Game, Press J to jump to the feed. ), Using a lot of mods, keep getting this error, https://bitbucket.org/LazyWizard/version-checker/downloads/vanilla.txt, NullPointerException while going to a bar. The people that hate you will come for you. Pick and choose which blueprints you learn from a package! It's a massively expensive project in every way. A memory leak in a mod is causing Starsector to crash. Better yet, it has a very low amount of documentation on its settings file, so you need to fiddle with the settings constantly as not to get your sectors planets colony-spammed by every faction there is and the npc factions literally spamming invasion fleets on each other. I spent maybe 200+ hours in vanilla before discovering how absolutely awesome the mods for this game were and how much they added. Cookie Notice Good Relations with FactionsSince your colony is strong and wiping out expeditions, you'll lose 5 relations per destroyed expedition. So don't be an ass and the bigger factions will leave you well enough alone for the most part. Choose your faction (or establish your own) and dominate the Sector! I don't even bother to take planets and stations over anymore it's so bad. Conquest victory: Your faction or alliance controls a simple majority of the total market size in the sector, or two-thirds of the heavy industries (not weighted by size). Starsector Nexerelin Colonization. If you make use of agents to increase your relations before starting your colonies, it's by far easier. Nexerelin. Save game crash / corruption! I see no actual settings in game and I haven't found anything to show how to do this otherwise. 42048 [Thread-VC-Main] ERROR exerelin.utilities.versionchecker.VersionChecker - Failed to load vanilla update data from URL ". (NullPointerException), In-development patch notes for Starsector 0.96a, http://fractalsoftworks.com/forum/index.php?topic=8726.0, Re: Mod Troubleshooting Guide (Read BEFORE posting! So is Nexerelin worth it? Where to ColoniseA system with at least 2-3 <150% hazard worlds, preferably with ores, farmland and volatiles on separate worlds. nice try to build your colony and not getting invasion especially while your fraction going to war with other fraction. Support the channel:Use my referral code and complete surveys to earn free cash:https://freecash.com/r/102467045294809160818Watch me on Rumble instead as tha. Just hang out over the planet and move your army men around until you've gotten the planet, it's not particularly hard or bad but it does add some challenge to planetary invasions in systems where the enemy faction has active fleets (which seems reasonable). Upgrade military base to High Command for 150,000 credits so heavy defence fleets spawn. Really gives those epic space battle feels more than vanilla imo. To colonize any planet, the fleet is required to consume 1000 Crew, 200 Supplies, and 100 Heavy Machinery. Nice to see (N)exerelin back, good work Histidine. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. Topic: 0.95.1a/0.95aRC15 World seeds (Read 10639 times), In-development patch notes for Starsector 0.96a, Quote from: CrazyCommander on May 14, 2021, 01:52:18 PM. How would one disable vsync in the starsector and java .exe? I think specifically in the nexerelin thread, there is discussion about it. Choose your faction (or establish your own) and dominate the Sector! Systems with yellow/orange stars, with moons orbiting a gas giant are ideal as it keeps the planets close together for common defence. This is an extremely modded run with all kinds of goodies from additional. Wars can actually lead to the extinction of a faction entirely. Really? Tried this ^^ and it worked like a charm! Absolutely not. "~, But their fleets flee in fear, it's crystal clear, that now you're high on space cocaaaaine with meeeeee!~ , many times more harder that vanilla, especially if you have vengeance relationship with some fraction, the reasons is they will send invasion fleet to capture your colony or even do saturated bombardment. Does the owner faction react? I think ambassadors are from another mod, Nexerelin only gives you Agents. Immersion breaking as hell. No mods for this one. There's definitely a file with modifiers that you can open up in a text editor and change multipliers and such to tune down or eliminate the 4x stuff. So theres a data point for you. It implements 4X-style gameplay with faction wars, diplomacy and planetary conquest. Mods used - Blackrock Drive Yards, GraphicsLib, LazyLib, MagicLib, Nexerelin, Ship and Weapon Pack, SkilledUp. csv is missing systemsCheck starsector log for more info , Otherwise a conquest fleet will destroy your colony in short order as these are very powerful at times. Nexerelin v0.10.6d Requires LazyLib, MagicLib Integrated with Version Checker Download Previous downloads On Nexus Git repository Make sure to delete your old Nexerelin folder before installing a new full version! Your colonies can now defend themselves and are making you anywhere from 50,000 - 400,000 credits per month after deducting upkeep, and you can figure out what to do from here at your own pace - peaceful star nation with a big stick, or the next star empire to unite the sector through fire & fury. Uploaded: 23 Feb 2019 . You will need to seek permission from, You can upload this file to other sites but you must credit me as the creator of the file, You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator, You can convert this file to work with other games as long as you credit me as the creator of the file, You are allowed to use the assets in this file without permission or crediting me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are allowed to earn Donation Points for your mods if they use my assets. Starsector is a game about exploration and fleet combats, and Nex tries to make a 4X strategy. Because they're currently, well they seem high for the sake of being high, let's leave it at that. A lot of things have changed, that effect colonies in starsector 0.95a. Before the 0.95a update there was an option to disable this at the start, now it's missing. However, if you're friendly with Pirates (and one option is to start as a Pirate) then they are -far- less likely to harass you. Uploader: Histidine. They can also engage in espionage and sabotage, as well as crippling Luddic Path cells on your own worlds for 2-3 years. And it is time to make a colony guide. The game functions all the better for it, and punishes you for screwing off while your allies are getting ganked. Diplomatic victory: You are friendly or better with every faction. Expeditions and pirate raids do not go after your colonies if they are not exporting (unless in a system with someone who is). Hey, this great, looking forward to seeing it get done. If you look at the technological advancements over the past decade and consider the improvements in video games, you will see why many people believe that there is no limit to what the future holds. Nexerelin is a mod for the game Starsector. Survey data can be sold even if the player has already colonized the relevant planet. and our Make sure you have enough crew & supplies afterwards to keep your fleet operational. Settings file options (can be used to enable/disable features individually): In-development patch notes for Starsector 0.96a, Re: [0.9.1a] Player Station Construction (v0.9), Re: [0.9.1a] Player Station Construction (v0.9.1), Quote from: Supplius Maximus on October 29, 2019, 06:04:56 AM, Quote from: Ed on October 29, 2019, 02:39:16 PM. (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23), No body else using this yet? 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