The moon now only moves on a 4+ roll and theres no possibility of double moving. The trick here is this isnt a pile-in, so theres no requirement to keep the move near the closest enemy model. We know the pricing as well. New to AoS but couldn't deny playing after finding out about Gloomspite Gitz. Its certainly an interesting way to keep some of your units safe from early alpha strikes, but can leave you at the mercy of multiple 9 charges. If you can beat that heros wounds characteristic on a dice roll, it cant fight in the following phase. Well, lets just be blunt: Not a lot of great stuff here for Gloomspite at the start of 3.0. Bad at holding objectives so usually they need Moonclan friends. Could potentially see some use, requiring you to have no enemy models within 12 of the Loonshrine at the end of the game, and for it to have not been smashed to rubble. Subject: Gloomspite Gitz points costs . Gloomspite Gitz Painted Army LOT Spiderfang Stabbas Grots Squig Gobba Chukka. For this you get the Magnificent ability. Kings Gitz get to reroll the dice for the Loonshrines moonclan lairs ability. Mercifully, only two that are locked to a sub-keyword. About this item. Scuttletide feels like another winner, being able to be summoned from any terrain feature, throwing 8 dice with 5+ being mortals and also picking up a new ability to only be dispelled on a 9+ if its near an arachnarok, making it potentially difficult to remove for your opponent. picks an objective held by your opponent and is scored if you finish the turn controlling it with a unit youve brought back using the Loonshrine, a doable late game pick. is a really strong defensive upgrade that makes it so only unmodified hit rolls of 5+ actually hit the bearer. Of the two monstrous rampages, each is keyed to a specific kind of unit as you might expect. 1 dankhold troggboss 1 unit of rockguts troggoth. Squigs - Squig Herd, Manglers, Hoppers, etc.. Hits hard and fast, but made of glass. Squigs want to bite things to death, so the application here is obviously good. Skragrott is now keyworded to his own subfaction, but thankfully his buff ability is targeted at Gitz generically so this isnt a big deal. This isnt locked to your turn, so a lot of potential extra healing and gives you some interesting play around activation order. Your other two flavours of big spider live here. Grimscuttle is a total rewrite from the old White Dwarf rules and feels like it still doesnt quite get there for what is one of the weaker standalone parts of the army. Now what? The old command ability is now a once per game 18 aura of +1 to wound for squigs which is: incredible. Krootcon Down Under Am I getting good at this? For just 160 points Skragrott feels really pushed and youll probably see it a lot. Gloomspite Gitz are a loose coalition of Moonclan Grots, Spiderfang Grots and Troggoths united by their worship of the Bad Moon alongside Aleguzzler Gargants who are attracted by the offer of brews. Whether you can fit such an immobile unit into your army at 110 points now will depend on how much you want that ward. Sneaky Distraction is also mostly the same but received a small buff, removing the wholly requirement, so now any enemy unit slightly tagged in the 12 bubble from your caster will catch the -1 to hit. Gir Spirit Bane wrote: First of all, squigs come with 5 squigs, 1 Herder in each squad for a minimum of 6 per unit, and the fanatics cannot hide in them as they lack the 'Grot' keyword. Its worth pointing out that the fellwater noxious vomit ability is now absolutely buck wild, any unit damaged by it is at -1 save until your next hero phase and ignores positive modifiers to save rolls. Theres 2 major reasons people generally like the gitz: They like the underdogs, or they like the silliness (or both!). 11. Curse of da Spider God returns intact, making it so that unmodified hit and save rolls of 1 & 2 always fail for the target unit. All across the Mortal Realms of Warhammer Age of Sigmar, beneath cities and forests, dreadforts and mountain holds, all manner of gruesome gribblies linger in mushroom-infested darkness. More generically, Moonlight Raid requires you to flip an objective your opponent control and for all of your units contesting it to be under the light of the moon. are! The weirdest part of this FAQ is how much time is spent explaining the Bad Moon mechanic. That being said Troggs are hugely improved, your basic grots got across the board improvements and if you like to live dangerously you can build a spider with absurd spike potential. Do note that the vanilla dankhold now has the vastly superior d3+3 damage, so theres hope that this is a typo on the boss that could get FAQd. is a total rewrite from the old White Dwarf rules and feels like it still doesnt quite get there for what is one of the weaker standalone parts of the army. We are using cookies to give you the best experience on our website. These are just split between Grots and Troggs, so your Spiderfang heroes might be feeling a bit short-changed. The mount attacks are the same, but with a huge number of ways to improve them, and the moon-cutta of the Loonboss itself is now a real weapon. And as always, weve got you covered with the rundown of whats changed and what it means for your games. This means that every time you visit this website you will need to enable or disable cookies again. Finally theres Chasing the Moon which requires your general to survive the battle, potentially much easier than it used to be if theyre a Galetian Champion, and to have been affected by the Light of the Bad Moon in 3 battle rounds. Depends, what part of Gloomspite Gitz do you like? Its also a pretty tasty 6 mortal wounds for the Arachnarok, but with only 4 attacks to trigger that its more nice to have. Report this item Report this item - opens in new window or tab. The Skitterstrand didnt get the +2 wounds memo which is maybe an error, but otherwise retains its ambush shenanigans. The different clans of the Gloomspite Gitz worship a terrifying celestial body known as the Bad Moon. Cookie Notice Theyre expensive at 140 for 5, but their lances are now rend -2 and damage 2 on the charge and theyre moonclan squigs. Theres no doubt about it, squigs have been seriously pushed in the new tome with more attacks by default, easy ways to pick up yet more attacks and a smoothed out random movement. Theres three interesting, if not overwhelmingly strong, options for the Dankhold Troggboss. This move doesnt include any bonus mortal wounds at the end so is technically strictly worse than the Ogor version of this otherwise identical ability, but the 3d6 move to jump screens and cause chaos is the real money of this ability anyway. Create an account to follow your favorite communities and start taking part in conversations. Terradon Riders - $60. Sporesplatta Fanatics got a real usability boost with a new pre-game move ability that lets you get their line of sight blocking up and in front of your army. Mangler Squigs helpfully have both their fang and ball and chain attacks tagged to the mount, so will be looking at 2s to hit and wound for the most part. Announcing The Goonhammer 2023 Global 40k Campaign. Its no longer a garrison, so is just impassable. Cruel Moonclan grots with glinting fangs and sharp knives, giant-gobbed squigs ridden by heedless lunatics, gargantuan Arachnarok spiders, lumbering troggoths with short tempers and bottomless appetites, all these horrors and more make up the Gloomspite Gitz, and all dwell, unsuspected and undetected, in the clammy darkness. Moonclan lairs is still its main ability and has been tidied up a lot, your general no longer matters and you can now select any destroyed Gloomspite Gitz unit that isnt a hero and has fewer than 5 wounds, and that unit comes back with half of its models on a 4+. My stuff (Book and Box) comes in tomorrow and I got a learning game on Sunday. Could potentially see some use, requiring you to have no enemy models within 12 of the Loonshrine at the end of the game, and for it to have not been smashed to rubble. ), Age of Sigmar Kharadron Overlords Battletome review, Warhammer Underworlds Beardgrave fan season adds new warbands, AI creates Warhammer fantasy army from scratch, Age of Sigmar Regiments of Renown bundle contents and value, Another big fat dinosaur joins the Age of Sigmar Seraphon army. Supa-nasty Venom pumps up the jam for your Spiderfang heroes and doubles the number of mortals done by their spider venom, this puts your Scuttleboss on 4 mortals per 6 which is a funny number of mortal wounds to be doing with that model. In the realm of battleline-if Boingrot Bounderz are unlocked by a moonclan general. It's strictly limited to just 500 individually-numbered copies, available while stocks last. Yes, you can make the Scuttleboss do 6 mortal wounds for every 6 to hit. Unit Size: 1 Points: 240 Battlefield Role: Leader Notes: Squigmonger, Squigmancer, Squigcap Shaman and Squig Herder with Mini-Mangler must be taken as a set for a total of 240 points. Inside this book, you'll find. Hits hard and fast, but made of glass. Also in the same boat for keywords and battleline-if is the Squig Herd which has that baked in extra gob attack and a d6+5 move. Its not all great news for the herd, as it is no longer able to receive commands at all. Troggoths - A few large models, high health, high damage, and regeneration. These are basically all fine and par for the course with more recent 3rd edition tomes no particular gimmes but everything is at least acceptably doable if youve built for it or the situation presents itself. I have a Vanguard box and another $150 to spend. Network N Media earns commission from qualifying purchases via Amazon Associates and other programs. which lets you take one of the non-arachnacauldron Gitz endless spells for 0 points and lets your general attempt to cast it (but crucially, does not make them a wizard so any of those predatory spells will be wild). Mercifully, only two that are locked to a sub-keyword. Poor old Dankhold Troggboss is still tough to recommend outside of you trogg fanatics, and you do you, kings. Shootas and Stabbas return and both are improved on their baseline warscroll. Shootas and Stabbas are weak and cowardly but theyre also incredibly numerous. The arachnarok of the Webspinner Shaman also got 2 extra wounds, upgraded its fangs to 3 damage and now has a flat, non-degrading 10 move this is a nice change for all of the big spiders. Its also lost its aura of battleshock immunity, which is going to hurt. With the clammy hand giving you two bites at it and this, you could really get recycling on those units. On the table, Gitz have a fair amount of versatility. Gloomspite Gitz are probably the faction everyone loves aesthetically, but not so much tactically. 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Its a cute ability, and therell probably be a lot more of this type of unit floating around soon, but given most foot heroes have 5 or more wounds, the dice roll feels a little rough to rely on vs a roar or stomp. Just in case you didnt have enough moon related battle tactics, Follow da Moon requires every friendly Gitz unit on the battlefield to be affected by the light of the moon, but you cant score it in the first battle round. The only truly generic trait for Grots is. Gitz have been seen as the underdog army basically from Age of Sigmars inception. At their new 90 point price tag, these seem strong into the shooting meta were yet again stumbling into. The trick here is this isnt a pile-in, so theres no requirement to keep the move near the closest enemy model. Its no longer a garrison, so is just impassable. Enough to make the flinger competitively viable? This is a list of all units in the Gloomspite Gitz faction, which combines lists of units from several other factions. Thank You, Patrons. With the squig and moonclan keywords, theyre eligible for a lot of buffs as well. ; Scenery standing for scenery with rules. Jaws of Mork is still your squig subfaction and now hands any of your squig units jaw attacks +1 attack on the turn they made a charge. They werefine, in a better than nothing sort of way. The Gloomspite Gitz battletome was published in the middle of Age of Sigmar 2nd edition and is now more patched up with erratas and expansions than a Moonclan grots horrific undercrackers. Goonhammer Reads Science Fiction: Women! If youre running a decent number of troggs this ability alone will pay for itself in utility, and if this scroll does get its damage updated itll be a lot more reliable in combat itself. For 200 points were starting to get into the realm where damage output could be a problem for cost, but the x-factor here is the potential of having multiple units ambushing on with it. The two most exciting units for me are the Loonboss on Mangler Squigs and the Boingrot Bounderz. He loves to charge in nice and early with some other big scary melee threats to take advantage of his 3d6 charge aura, and the newly juiced up squigs should suit this purpose nicely if youre Kragnos-inclined. Its probably too expensive, really, but potentially worth playing around with. improving the rend of their mounts fang attacks by 1 theres a pretty obvious combo here with the command trait to make the Loonboss on Mangler very scary. There are basically four categories you can divide them into; Moonclan Infantry - Stabbas, Fanatics, Snufflers. Some grots are brave, foolhardy or insane enough to ride squigs into battle like lethal space-hoppers. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. For now, it seems like Gloomspite will have to win on their aesthetic charm and whimsy rather than tactical might, but theres probably a good chance thats why you were playing them anyway, so keep on eating those shrooms and have fun with it. Rippas Snarlfangs were a common Destruction ally as a cheap, fast unit and have been brought back down to earth with a new 110 points tag, they got a bonus wound out of the deal but this might price them out of contention. Rerolls to casting is nice, but the moonclan lore isnt quite good enough to make forcing it through a requirement, and the other options for subfaction are spicy enough to compete. Gloomspite Gitz In the dark corners of the Mortal Realms, a new power is stirring. Le Trne de Fer : Lanciers de la maison Karstark chez warmashop pour le jeu Le trne de fer At a 36 range, this can start halving movement straight away, which will be big in some matchups. The standout trait here is probably Squig Whisperer which can only be taken by a hero with a squig mount and just hands out +1 to hit and wound for attacks made by the mount. This has to target a different unit each time, but if youve got Moonclan units under the light of the moon then this is potentially an incredible amount of model regeneration for very little resource expenditure. The Bad Moon invigorates your Gitz, making cowardly grots more likely to rally, troggoths thicker-skinned, spiders more venomous, bouncy squigs even bouncier, and inspiring your General with extra Command points and your Wizards with greater magical prowess. Being able to throw upgrades onto the mount of your Loonboss on mangler is currently a totally unique mechanic, and we expect squigs to be popular. On top of these very nice buffs, it has a once per battle ability to give each squig herd unit within 12 in your hero phase a free move. Finally, Glory Grabbers picks an objective held by your opponent and is scored if you finish the turn controlling it with a unit youve brought back using the Loonshrine, a doable late game pick.